#version 300 es
layout(location = 0) in vec4 vPosition;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec2 aTexture;
out vec4 vTexture;
out vec2 votextture;
uniform mat4 u_MVPMatrix;


void main() {
    gl_Position =u_MVPMatrix*vPosition;
    votextture=aTexture;
    vTexture = a_Color;
}
